Jonruy

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Jonruy

Age/Gender: 20, Male
Location: Alabama
Job: Mech. Engineer

It's always darkest just before dawn, And there's nothing more beautiful than a sunrise.

Newgrounds Stats

Sign-Up Date:
2/12/08

Level: 5
Aura: Light

Rank: Civilian
Blams: 0
Saves: 0
Rank #: 0

Whistle Status: Normal

Exp. Points: 260 / 280
Exp. Rank #: 133,953
Voting Pow.: 4.45 votes

BBS Posts: 1 (0 per day)
Flash Reviews: 153
Music Reviews: 0
Trophies: 0
Stickers: 0

Latest Flash Reviews

153 Reviews | 24 w/ Responses

Score: 10
Upgrade Complete!

"It's like you made it just for me..."

submission: Upgrade Complete!
date: June 24, 2009

Words cannot describe how much I love this. The only fault I can come up with is not being able to roll back upgrades. Personally, I prefer Graphics Upgrade II, but that's just me. You should have made mutiple upgrades for the background music, and not just music in general! All that besides, I love how you can modify and upgrade your ship and even assemble it in any way too. Customization and Upgrades? It's the best game ever!

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Score: 10
Mastermind 4

"Yay, star trek references!"

submission: Mastermind 4
date: June 6, 2009

Whenever you see someone unfamiliar on an away team, they're going down.

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Score: 2
Cogitate

"So many things wrong..."

submission: Cogitate
date: April 15, 2009

First of all, could you squeeze any more advertisements into this game? An ad or two during loading screens are acceptable, but keeping a bar at the bottom constantly is annoying. And I don't even know why it kept asking for my E-Mail after every level. The last person to attempt a gear based game didn't have much success in the concept of connecting gears easily, but having to zoom in to see a connection isn't any better, especially considering the conveyor belts and powerplants have other parts obscuring your view. Despite the variety of parts to choose from, I still felt very restricted in that some parts don't extend, contract, or rotate the way I wanted them to. Positioning and modifying parts was particularly difficult considering the small spaces I had to work with. I like the idea of a gear based game, but no one has been able to make a good paradigm for one yet.

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